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Archive: Blizzcast Six E-mail
Written by Graham   
Thursday, 11 December 2008 19:42

Below is the transcript of Blizzcast Episode 6 in which Karune interviews Dustin Browder, Lead Designer of Starcraft II, and Samwise Didier, Blizzard's Art Director.  Notice the Community Q&A questions at the end between Bashiok and Dustin Browder.

Karune: Welcome Dustin, Sammy, we have Dustin Browder our lead designer for Starcraft 2 here and also Samwise our art director for Starcraft 2.  We’re going to be talking a little bit about how units are created from the concept to final creation of the unit actually in the game.  Welcome guys.

Sam Didier: Hail!

Dustin Browder: Hey.

Karune: So for units, I mean how do these units actually start up.  I mean I don’t think a lot of people wonder, you know, does it start from a gamplay element like you guys have a specific unit in mind for a certain gameplay mechanic or does it actually start from the art side, you know this unit looks really rad?

Dustin Browder: It’s a pretty organic concept. I think it sort of depends, right Sammy, on which way we go.  Sometimes we start with the art first, sometimes we move from the design first and sometimes we have different, you know, we have a piece of art we have a piece of design and we try to marry them together.



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Last Updated on Thursday, 11 December 2008 19:46
 
Archive: Blizzcon 2008 E-mail
Written by Graham   
Saturday, 29 November 2008 12:13

What is Blizzcon?

BlizzCon is a celebration of the Warcraft, StarCraft, and Diablo franchises and the communities that surround them. This two-day event will contain Q&A panels featuring Blizzard Entertainment developers, social events for players and developers to meet one another, and hands-on gameplay featuring your favorite Blizzard Entertainment games. PRESS READ MORE TO SEE OUR COMPLETE COVERAGE.

Chris Sigaty Interview

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Last Updated on Thursday, 25 December 2008 23:51
 
Archive: Blizzcast Four E-mail
Written by Graham   
Wednesday, 19 November 2008 15:38

Below is the transcript of Blizzcast Episode 4 in which Bornakk directs community questions to Mike Heiburg, Senior Game Designer on StarCraft II, and David Kim, Associate Game Balance Designer on StarCraft II.

Bornakk: Up next we have some Starcraft II questions, to help answer them in their first appearance on BlizzCast we our Associate Game Balance Designer David Kim and one of our Senior Game Designers Mike Heiberg here to help us.  Welcome to BlizzCast guys!

Mike Heiberg: Thank you.

David Kim: Thanks.



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Archive: Blizzcast Three E-mail
Written by Graham   
Wednesday, 10 September 2008 11:29

Below is the transcript of Blizzcast Episode 3 in which Karune interviews Dustin Browder, Lead Designer of Starcraft II.  Notice the Community Q&A questions at the end between Bornakk and Dustin Browder.

Karune: What’s up everyone. Welcome back to our third episode of BlizzCast, where we take you behind the scenes into the world of Blizzard. I am your host, known to you guys as Karune on the boards. Today we have an exciting line up of Blizzard developers including Dustin Browder, our lead designer of StarCraft 2, who will give you details of the evolution of Zerg from the original StarCraft to StarCraft II.

Karune: First up, we have Dustin browder. Welcome to the show Dustin!

Dustin Browder: Hey!

Dustin is our Lead Designer for StarCraft II, which can definitely not be an easy job, creating one of the most anticipated video game sequels ever. Recently, we’ve just announced the Zerg faction for StarCraft II, and everyone has just been dying to know more. So, to jump into it…



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Last Updated on Wednesday, 19 November 2008 15:54
 
Archive: Blizzcast Two E-mail
Written by Graham   
Wednesday, 10 September 2008 11:27

Below is the transcript of Blizzcast Episode 2 in which Karune interviews Chris Metzen, Vice President of Creative Development, and Bornakk interviews Andy Chambers, Lead Writer.

Karune: Hello, Internet users. Welcome to our second episode of our BlizzCast series, designed, once again, to take you behind the scenes into the world of Blizzard. My name is Karune, the RTS Community Manager here at Blizzard. First up, we'll be interviewing Chris Metzen, our Vice President of Creative Development about the lore of Warcraft, StarCraft, and Diablo. On top of that, we'll be also bringing in Geoff Goodman, one of our World of Warcraft designers, to elaborate on the newest changes to the Magtheridon dungeon. Lastly, we'll also be answering questions from both the StarCraft and the World of Warcraft communities. Without further ado, we'll get started.

Welcome, Chris, to the show. In case you guys didn't know, Chris was also the voice in our intro bumper for BlizzCast series.

Chris Metzen: That's right.



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Last Updated on Wednesday, 19 November 2008 15:54
 
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